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PAX 2011: The Darkness II Tightens Up

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When I played The Shadow II at PAX East back in Border, I thinking it was a ripping good time, so I was a bit at sea when 2k urged me to play the demonstration again at Kiss of peace Prime. It was the exact same sequence I'd already played through and enjoyed, thusly I didn't understand why they wanted me to revisit my time with Jackie Estacado. "It's better," they said. "Sporting go try it." Soh I did.

And you know, they were right. It really is better.

The controls have gotten some pretty solemn tweaking, which makes victimisation completely of the weapons at Jackie's disposal – guns and ogre munition like – far easier. Far left and good guns are controlled with the triggers, while the shoulder joint bumpers control the demon blazon. At PAX E, I died more once during the sequence when Jackie has to shoot his exit of a burning restaurant, but chalked my wonky objective up to my have sorry skill. This metre around, I was pulling inactive head shots with ease, as the aiming felt more tightly tuned and responsive.

Using Jackie's demon arms to snatch manque javelins and hurl them through unsuspecting foes was also a dish out easier – but still even as satisfying. I suppose it's possible that impaling bad guys will lose its charm at some point … but not probable. Skewering someone with a parking meter that I've just ripped out of the base consistently causes me to cackle with wicked glee.

Sol controlling Jackie's two gun workforce and two wiggly evil blazon is far more meticulous in this new version of The Duskiness II, which makes the combat more fluid and fun. The tighter controls also pleased me to swop between combat methods more frequently, preferably than only relying on whatever seemed to follow working at the time. I'd shoot an foe to brea him up, and then rip him apart with my demon arms. Or snaffle a railway car room access to use as a shield, then cast out it crosswise Wall Street to slice someone in fractional.

The other big overhaul to the demonstration was the game's visuals, which have been precondition a Borderlands-esque paint occupation. I was told this was to pay homage to The Darkness II's comedian al-Qur'an roots, but I rather doubt that. When we first proverb the game at GDC, Steer Designer Gobbler Galt referred to the visual trend as "graphic noir" and said, "We want information technology to feel like you're playing a graphic original." Only earlier versions of the lame used the same realistic aesthetic as the outset courageous. Information technology seems far more promising that the graphical overhaul is a result of dissatisfaction with the look of The Duskiness II than it is with acknowledging the source corporal, but the remainder result is the same: This new version of The Darkness II looks slick and stylish, and is directly far more visually interesting than it was the last metre I played it.

My exuberance for The Darkness II has been cranked upbound yet another mountain pass. Sadly, we still get a bit of a wait before we can start eating those hearts. Originally slated for a Fall release, The Darkness 2 is in real time due out February 7, 2012.

https://www.escapistmagazine.com/pax-2011-the-darkness-ii-tightens-up/

Source: https://www.escapistmagazine.com/pax-2011-the-darkness-ii-tightens-up/

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